§Overview of the build system
The Play build system uses sbt, a high-performance integrated build for Scala and Java projects. Using sbt
as our build tool brings certain requirements to play which are explained on this page.
§Understanding sbt
sbt functions quite differently to many traditional build tasks. Fundamentally, sbt is a task engine. Your build is represented as a tree of task dependencies that need to be executed, for example, the compile
task depends on the sources
task, which depends on the sourceDirectories
task and the sourceGenerators
task, and so on.
sbt breaks typical build executions up into very fine grained tasks, and any task at any point in the tree can be arbitrarily redefined in your build. This makes sbt very powerful, but also requires a shift in thinking if you’ve come from other build tools that break your build up into very coarsely grained tasks.
The documentation here describes Play’s usage of sbt at a very high level. As you start to use sbt more in your project, it is recommended that you follow the sbt tutorial to get an understanding for how sbt fits together. Another resource that many people have found useful is this series of blog posts.
§Play application directory structure
Most people get started with Play using on of our example templates, or with the sbt new
command, which generally produce a directory structure like this:
/
: The root folder of your application/README
: A text file describing your application that will get deployed with it./app
: Where your application code will be stored./build.sbt
: The sbt settings that describe building your application./conf
: Configuration files for your application/project
: Further build description information/public
: Where static, public assets for your application are stored./test
: Where your application’s test code will be stored.
For now, we are going to concern ourselves with the /build.sbt
file and the /project
directory.
Tip: See the complete anatomy of a Play application here.
§The /build.sbt
file.
An sbt build file for Play generally looks something like this:
name := "foo"
version := "1.0-SNAPSHOT"
libraryDependencies ++= Seq(
jdbc,
anorm,
ehcache
)
lazy val root = (project in file(".")).enablePlugins(PlayScala)
The name
line defines the name of your application and it will be the same as the name of your application’s root directory, /
. In sbt this is derived from the argument that you gave to the sbt new
command.
The version
line provides the version of your application which is used as part of the name for the artifacts your build will produce.
The libraryDependencies
line specifies the libraries that your application depends on. You can see more details about how to manage your dependencies in the sbt docs.
Finally, you need to enable an sbt plugin on your project to “Play-ify” it. This adds support for Play-specific features such as the twirl compiler and the routes compiler, and adds the necessary Play libraries to build your project and run the server. Generally you should use one of the following Play plugins for a Play application:
- PlayScala
: a standard Play Scala project.
- PlayJava
: a standard Play Java project, with the forms module.
- PlayMinimalJava
: a minimal Play Java project, without forms support.
By default, the PlayJava
and PlayScala
plugins do not depend on any specific dependency injection solution. If you want to use Play’s Guice module, add guice
to your library dependencies:
libraryDependencies += guice
§Using scala for building
sbt is also able to construct the build requirements from scala files inside your project’s project
folder. The recommended practice is to use build.sbt
but there are times when using scala directly is required. If you find yourself, perhaps because you’re migrating an older project, then here are a few useful imports:
import sbt._
import Keys._
import play.sbt._
import Play.autoImport._
import PlayKeys._
The line indicating autoImport
is the correct means of importing an sbt plugin’s automatically declared properties. Along the same lines, if you’re importing an sbt-web plugin then you might well:
import com.typesafe.sbt.less.autoImport._
import LessKeys._
§The /project
directory
Everything related to building your project is kept in the /project
directory underneath your application directory. This is an sbt requirement. Inside that directory, there are two files:
/project/build.properties
: This is a marker file that declares the sbt version used./project/plugins.sbt
: sbt plugins used by the project build including Play itself.
§Play plugin for sbt (/project/plugins.sbt
)
The Play console and all of its development features like live reloading are implemented via an sbt plugin. It is registered in the /project/plugins.sbt
file:
addSbtPlugin("org.playframework" % "sbt-plugin" % playVersion) // where version is the current Play version, i.e. "3.0.x"
Note:
build.properties
andplugins.sbt
must be manually updated when you are changing the play version.
Next: About sbt settings
Found an error in this documentation? The source code for this page can be found here. After reading the documentation guidelines, please feel free to contribute a pull request. Have questions or advice to share? Go to our community forums to start a conversation with the community.