§Configuring the Akka HTTP server backend
By default, Play uses the Akka HTTP server backend.
Like the rest of Play, the Akka HTTP server backend is configured with Typesafe Config.
# Copyright (C) from 2022 The Play Framework Contributors <https://github.com/playframework>, 2011-2021 Lightbend Inc. <https://www.lightbend.com>
# Configuration for Play's AkkaHttpServer
play {
server {
# The server provider class name
provider = "play.core.server.AkkaHttpServerProvider"
akka {
# How long to wait when binding to the listening socket
bindTimeout = 5 seconds
# How long a request takes until it times out. Set to null or "infinite" to disable the timeout.
requestTimeout = infinite
# Enables/disables automatic handling of HEAD requests.
# If this setting is enabled the server dispatches HEAD requests as GET
# requests to the application and automatically strips off all message
# bodies from outgoing responses.
# Note that, even when this setting is off the server will never send
# out message bodies on responses to HEAD requests.
# For Play to work correctly with WebSockets, you should avoid setting this config to "on",
# see https://github.com/playframework/playframework/pull/7060
transparent-head-requests = off
# If this setting is empty the server only accepts requests that carry a
# non-empty `Host` header. Otherwise it responds with `400 Bad Request`.
# Set to a non-empty value to be used in lieu of a missing or empty `Host`
# header to make the server accept such requests.
# Note that the server will never accept HTTP/1.1 request without a `Host`
# header, i.e. this setting only affects HTTP/1.1 requests with an empty
# `Host` header as well as HTTP/1.0 requests.
# Examples: `www.spray.io` or `example.com:8080`
default-host-header = ""
# The default value of the `Server` header to produce if no
# explicit `Server`-header was included in a response.
# If this value is null and no header was included in
# the request, no `Server` header will be rendered at all.
server-header = null
server-header = ${?play.server.server-header}
# Configures the processing mode when encountering illegal characters in
# header value of response.
#
# Supported mode:
# `error` : default mode, throw an ParsingException and terminate the processing
# `warn` : ignore the illegal characters in response header value and log a warning message
# `ignore` : just ignore the illegal characters in response header value
illegal-response-header-value-processing-mode = warn
# Enables/disables inclusion of an Tls-Session-Info header in parsed
# messages over Tls transports (i.e., HttpRequest on server side and
# HttpResponse on client side).
#
# See Akka HTTP `akka.http.server.parsing.tls-session-info-header` for
# more information about how this works.
tls-session-info-header = on
# The maximum number of requests that are accepted (and dispatched to
# the application) on one single connection before the first request
# has to be completed.
# Incoming requests that would cause the pipelining limit to be exceeded
# are not read from the connections socket so as to build up "back-pressure"
# to the client via TCP flow control.
# A setting of 1 disables HTTP pipelining, since only one request per
# connection can be "open" (i.e. being processed by the application) at any time.
# This value must be > 0 and <= 1024.
# ATTENTION:
# Only enable HTTP pipelining if you _really_ know what you are doing. Nowadays, HTTP pipelining
# is mostly used for benchmarks anyway. Basically all web browser and most common clients (like curl)
# removed support for HTTP pipelining, since most client and server implementations were error prone.
# Also the implemention used by Play can cause unexpected behaviour, e.g. see
# https://github.com/playframework/playframework/issues/12351
pipelining-limit = 1
}
}
}
The configurations above are specific to Akka HTTP server backend, but other more generic configurations are also available:
# Copyright (C) from 2022 The Play Framework Contributors <https://github.com/playframework>, 2011-2021 Lightbend Inc. <https://www.lightbend.com>
play {
server {
# The root directory for the Play server instance. This value can
# be set by providing a path as the first argument to the Play server
# launcher script. See `ServerConfig.loadConfiguration`.
dir = ${?user.dir}
# HTTP configuration
http {
# The HTTP port of the server. Use a value of "disabled" if the server
# shouldn't bind an HTTP port.
port = 9000
port = ${?PLAY_HTTP_PORT}
port = ${?http.port}
# The interface address to bind to.
address = "0.0.0.0"
address = ${?PLAY_HTTP_ADDRESS}
address = ${?http.address}
# The idle timeout for an open connection after which it will be closed
# Set to null or "infinite" to disable the timeout, but notice that this
# is not encouraged since timeout are important mechanisms to protect your
# servers from malicious attacks or programming mistakes.
idleTimeout = 75 seconds
}
# HTTPS configuration
https {
# The HTTPS port of the server.
port = ${?PLAY_HTTPS_PORT}
port = ${?https.port}
# The interface address to bind to
address = "0.0.0.0"
address = ${?PLAY_HTTPS_ADDRESS}
address = ${?https.address}
# The idle timeout for an open connection after which it will be closed
# Set to null or "infinite" to disable the timeout, but notice that this
# is not encouraged since timeout are important mechanisms to protect your
# servers from malicious attacks or programming mistakes.
idleTimeout = ${play.server.http.idleTimeout}
# The SSL engine provider
engineProvider = "play.core.server.ssl.DefaultSSLEngineProvider"
engineProvider = ${?play.http.sslengineprovider}
# HTTPS keystore configuration, used by the default SSL engine provider
keyStore {
# The path to the keystore
path = ${?https.keyStore}
# The type of the keystore
type = "JKS"
type = ${?https.keyStoreType}
# The password for the keystore
password = ""
password = ${?https.keyStorePassword}
# The algorithm to use. If not set, uses the platform default algorithm.
algorithm = ${?https.keyStoreAlgorithm}
}
# HTTPS truststore configuration
trustStore {
# If true, does not do CA verification on client side certificates
noCaVerification = false
}
# Whether JSSE want client auth mode should be used. This means, the server
# will request a client certificate, but won't fail if one isn't provided.
wantClientAuth = false
# Whether JSSE need client auth mode should be used. This means, the server
# will request a client certificate, and will fail and terminate the session
# if one isn't provided.
needClientAuth = false
}
# The path to the process id file created by the server when it runs.
# If set to "/dev/null" then no pid file will be created.
pidfile.path = ${play.server.dir}/RUNNING_PID
pidfile.path = ${?pidfile.path}
websocket {
# Maximum allowable frame payload length. Setting this value to your application's
# requirement may reduce denial of service attacks using long data frames.
frame.maxLength = 64k
frame.maxLength = ${?websocket.frame.maxLength}
# Periodic keep alive may be implemented using by sending Ping frames
# upon which the other side is expected to reply with a Pong frame,
# or by sending a Pong frame, which serves as unidirectional heartbeat.
# Valid values:
# ping - default, for bi-directional ping/pong keep-alive heartbeating
# pong - for uni-directional pong keep-alive heartbeating
periodic-keep-alive-mode = ping
# Interval for sending periodic keep-alives
# If a client does not send a frame within this idle time, the server will sent the the keep-alive frame.
# The frame sent will be the one configured in play.server.websocket.periodic-keep-alive-mode
# `infinite` by default, or a duration that is the max idle interval after which an keep-alive frame should be sent
# The value `infinite` means that *no* keep-alive heartbeat will be sent, as: "the allowed idle time is infinite"
periodic-keep-alive-max-idle = infinite
}
debug {
# If set to true this will attach an attribute to each request containing debug information. If the application
# fails to load (e.g. due to a compile issue in dev mode), then this configuration value is ignored and the debug
# information is always attached.
#
# Note: This configuration option is not part of Play's public API and is subject to change without the usual
# deprecation cycle.
addDebugInfoToRequests = false
}
# The maximum length of the HTTP headers. The most common effect of this is a restriction in cookie length, including
# number of cookies and size of cookie values.
max-header-size = 8k
# If a request contains a Content-Length header it will be checked against this maximum value.
# If the value of a given Content-Length header exceeds this configured value, the request will not be processed
# further but instead the error handler will be called with Http status code 413 "Entity too large".
# If set to infinite or if no Content-Length header exists then no check will take place at all
# and the request will continue to be processed.
# Play uses the concept of a `BodyParser` to enforce this limit, so we set it to infinite.
max-content-length = infinite
# Timeout after which all requests and connections shall be forcefully terminated
# when shutting down the server. When this timeout gets applied, already the server is not bound to ports
# and therefore not accepting new connections anymore. It will default to Coordinated Shutdown service-requests-done
# phase timeout. Because of that default, Play will trigger the timeout 100 milliseconds earlier than actually configured
# via this config to make sure it fires before the service-requests-done phase ends.
# Value must be a duration, for example:
# play.server.terminationTimeout = 5 seconds
# This should be less than or equal to the value for `akka.coordinated-shutdown.phases.service-requests-done.timeout`
# to prevent early server terminations by the underlying Akka Coordinated Shutdown system.
terminationTimeout = null
# The delay to wait before the server will shut down requests and connections via "graceful" termination. When
# this delay gets applied, already the server is not bound to ports and therefore not accepting new connections anymore.
# This config might help you do work around a bug which causes the akka-http backend to not take response entity streams into account
# during graceful termination, giving those responses time to finish: https://github.com/akka/akka-http/issues/3209
# By default, no delay is applied.
# Value must be a duration, for example:
# play.server.waitBeforeTermination = 2 seconds
# Be aware that `waitBeforeTermination` and `terminationTimeout` both happen within the Coordinated Shutdown `service-requests-done` phase.
# Therefore, the total value of the two configs should not be longer than the total timeout of the `service-requests-done` phase.
waitBeforeTermination = 0
# If body parsing should happen before executing actions defined via action composition (default) or if it should
# be deferred to a later point in time.
# Depending on the used Play plugin (PlayScala or PlayJava), setting this config to true will behave slightly differently.
# Please see the docs for more details:
# PlayScala
# https://playframework.com/documentation/latest/ScalaActionsComposition#Action-composition-in-interaction-with-body-parsing
# PlayJava
# https://playframework.com/documentation/latest/JavaActionsComposition#Action-composition-in-interaction-with-body-parsing
deferBodyParsing = false
}
editor = ${?PLAY_EDITOR}
}
You can read more about the configuration settings in the Akka HTTP documentation.
Note: Akka HTTP has a number of timeouts configurations that you can use to protect your application from attacks or programming mistakes. The Akka HTTP Server in Play will automatically recognize all these Akka configurations. For example, if you have
idle-timeout
andrequest-timeout
configurations like below:akka.http.server.idle-timeout = 30s akka.http.server.request-timeout = 20s
They will be automatically recognized. Keep in mind that Play configurations listed above will override the Akka ones.
When setting the request-timeout, make sure it is smaller than the idle-timeout. Otherwise the idle-timeout will kick in first and reset the TCP connection without a response.
There is also a separate configuration file for the HTTP/2 support in Akka HTTP, if you have enabled the `AkkaHttp2Support` plugin:
# Copyright (C) from 2022 The Play Framework Contributors <https://github.com/playframework>, 2011-2021 Lightbend Inc. <https://www.lightbend.com>
# Determines whether HTTP2 is enabled.
play.server.akka.http2 {
enabled = true
enabled = ${?http2.enabled}
}
Note: In dev mode, when you use the
run
command, yourapplication.conf
settings will not be picked up by the server. This is because in dev mode the server starts before the application classpath is available. There are several other options you’ll need to use instead.
§Direct Akka HTTP configuration
If you need direct access to Akka HTTP’s ServerSettings
and ParserSettings
objects you can do this by extending Play’s AkkaHttpServer
class with your own. The AkkaHttpServer
class has several protected methods which can be overridden to change how Play configures its Akka HTTP backend.
Note that writing your own server class is advanced usage. Usually you can do all the configuration you need through normal configuration settings.
The code below shows an example of a custom server which modifies some Akka HTTP settings. Below the server class is a ServerProvider
class which acts as a factory for the custom server.
package server
import java.util.Random
import akka.http.scaladsl.model.HttpMethod
import akka.http.scaladsl.settings.ParserSettings
import akka.http.scaladsl.settings.ServerSettings
import akka.http.scaladsl.ConnectionContext
import play.core.server.AkkaHttpServer
import play.core.server.AkkaHttpServerProvider
import play.core.server.ServerProvider
/** A custom Akka HTTP server with advanced configuration. */
class CustomAkkaHttpServer(context: AkkaHttpServer.Context) extends AkkaHttpServer(context) {
protected override def createParserSettings(): ParserSettings = {
val defaultSettings: ParserSettings =
super.createParserSettings()
defaultSettings.withCustomMethods(HttpMethod.custom("TICKLE"))
}
protected override def createServerSettings(
port: Int,
connectionContext: ConnectionContext,
secure: Boolean
): ServerSettings = {
val defaultSettings: ServerSettings =
super.createServerSettings(port, connectionContext, secure)
defaultSettings.withWebsocketRandomFactory(() => new Random())
}
}
/** A factory that instantiates a CustomAkkaHttpServer. */
class CustomAkkaHttpServerProvider extends ServerProvider {
def createServer(context: ServerProvider.Context): CustomAkkaHttpServer = {
val serverContext = AkkaHttpServer.Context.fromServerProviderContext(context)
new CustomAkkaHttpServer(serverContext)
}
}
Once you’ve written a custom server and ServerProvider
class you’ll need to tell Play about them by setting the play.server.provider
configuration option to the full name of your ServerProvider
class.
For example, adding the following settings to your build.sbt
and application.conf
will tell Play to use your new server for both the sbt run
task and when your application is deployed.
build.sbt
:
PlayKeys.devSettings += "play.server.provider" -> "server.CustomAkkaHttpServerProvider"
application.conf
:
play.server.provider = server.CustomAkkaHttpServerProvider
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