object WebSocketHandler
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- WebSocketHandler.scala
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- WebSocketHandler
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- def handleWebSocket(upgrade: UpgradeToWebSocket, flow: Flow[Message, Message, _], bufferLimit: Int, subprotocol: Option[String], wsKeepAliveMode: String, wsKeepAliveMaxIdle: Duration): HttpResponse
Handle a WebSocket
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- def messageFlowToFrameFlow(flow: Flow[Message, Message, _], bufferLimit: Int, wsKeepAliveMode: String, wsKeepAliveMaxIdle: Duration): Flow[FrameEvent, FrameEvent, _]
Convert a flow of messages to a flow of frame events.
Convert a flow of messages to a flow of frame events.
This implements the WebSocket control logic, including handling ping frames and closing the connection in a spec compliant manner.
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- def handleWebSocket(upgrade: UpgradeToWebSocket, flow: Flow[Message, Message, _], bufferLimit: Int, subprotocol: Option[String]): HttpResponse
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(Since version 2.8.19) Please specify the keep-alive mode (ping or pong) and max-idle time
- def handleWebSocket(upgrade: UpgradeToWebSocket, flow: Flow[Message, Message, _], bufferLimit: Int): HttpResponse
Handle a WebSocket without selecting a subprotocol
Handle a WebSocket without selecting a subprotocol
This may cause problems with clients that propose subprotocols in the upgrade request and expect the server to pick one, such as Chrome.
See https://github.com/playframework/playframework/issues/7895
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- Deprecated
(Since version 2.7.0) Please specify the subprotocol (or be explicit that you specif None)
- def messageFlowToFrameFlow(flow: Flow[Message, Message, _], bufferLimit: Int): Flow[FrameEvent, FrameEvent, _]
Convert a flow of messages to a flow of frame events.
Convert a flow of messages to a flow of frame events.
This implements the WebSocket control logic, including handling ping frames and closing the connection in a spec compliant manner.
- Annotations
- @deprecated
- Deprecated
(Since version 2.8.19) Please specify the keep-alive mode (ping or pong) and max-idle time