§Working with public assets
This section covers serving your application’s static resources such as JavaScript, CSS and images.
Serving a public resource in Play 2.0 is the same as serving any other HTTP request. It uses the same routing as regular resources: using the controller/action path to distribute CSS, JavaScript or image files to the client.
§The public/ folder
By convention, public assets are stored in the public
folder of your application. This folder is organized as follows:
public
└ javascripts
└ stylesheets
└ images
If you follow this structure it will be simpler to get started, but nothing stops you to modifying it once you understand how it works.
§How are public assets packaged?
During the build process, the contents of the public
folder are processed and added to the application classpath. When you package your application, these files are packaged into the application JAR file (under the public/
path).
§The Assets controller
Play 2.0 comes with a built-in controller to serve public assets. By default, this controller provides caching, ETag, gzip compression and JavaScript minification support.
The controller is available in the default Play JAR as controllers.Assets
, and defines a single at
action with two parameters:
Assets.at(folder: String, file: String)
The folder
parameter must be fixed and defines the directory managed by the action. The file
parameter is usually dynamically extracted from the request path.
Here is the typical mapping of the Assets
controller in your conf/routes
file:
GET /assets/*file Assets.at("public", file)
Note that we define the *file
dynamic part that will match the .*
regular expression. So for example, if you send this request to the server:
GET /assets/javascripts/jquery.js
The router will invoke the Assets.at
action with the following parameters:
controllers.Assets.at("public", "javascripts/jquery.js")
This action will look-up the file and serve it, if it exists.
Note, if you define asset mappings outside “public,” you’ll need to tell
sbt about it, e.g. if you want:
GET /assets/*file Assets.at("public", file)
GET /liabilities/*file Assets.at("foo", file)
you should add this to Build.scala:
playAssetsDirectories <+= baseDirectory / "foo"
§Reverse routing for public assets
As for any controller mapped in the routes file, a reverse controller is created in controllers.routes.Assets
. You use this to reverse the URL needed to fetch a public resource. For example, from a template:
<script src="@routes.Assets.at("javascripts/jquery.js")"></script>
This will produce the following result:
<script src="/assets/javascripts/jquery.js"></script>
Note that we don’t specify the first folder
parameter when we reverse the route. This is because our routes file defines a single mapping for the Assets.at
action, where the folder
parameter is fixed. So it doesn’t need to be specified explicitly.
However, if you define two mappings for the Assets.at
action, like this:
GET /javascripts/*file Assets.at("public/javascripts", file)
GET /images/*file Assets.at("public/images", file)
Then you will need to specify both parameters when using the reverse router:
<script src="@routes.Assets.at("public/javascripts", "jquery.js")"></script>
<image src="@routes.Assets.at("public/images", "logo.png")">
§Etag support
The Assets
controller automatically manages ETag HTTP Headers. The ETag value is generated from the resource name and the file’s last modification date. (If the resource file is embedded into a file, the JAR file’s last modification date is used.)
When a web browser makes a request specifying this Etag, the server can respond with 304 NotModified.
§Gzip support
If a resource with the same name but using a .gz
suffix is found, the Assets
controller will serve this one by adding the proper HTTP header:
Content-Encoding: gzip
§Additional Cache-Control
directive
Usually, using Etag is enough to have proper caching. However if you want to specify a custom Cache-Control
header for a particular resource, you can specify it in your application.conf
file. For example:
# Assets configuration
# ~~~~~
"assets.cache./public/stylesheets/bootstrap.min.css"="max-age=3600"
§Managed assets
By default play compiles all managed assets that are kept in the app/assets
folder. The compilation process will clean and recompile all managed assets regardless of the change. This is the safest strategy since tracking dependencies can be very tricky with front end technologies.
Note if you are dealing with a lot of managed assets this strategy can be very slow. For this reason there is a way to recompile only the change file and its supposed dependencies. You can turn on this experimental feature by adding the following to your settings:
incrementalAssetsCompilation := true
You will learn more about managed assets on the next few pages.
Next: Using CoffeeScript
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