§Configuring the internal Akka system
Play 2.0 uses an internal Akka Actor system to handle request processing. You can configure it in your application application.conf
configuration file.
§Action invoker actors
The action invoker Actors are used to execute the Action
code. To be able to execute several Actions concurrently we are using several of these Actors managed by a Round Robin router. These actors are stateless.
These action invoker Actors are also used to retrieve the body parser needed to parse the request body. Because this part waits for a reply (the BodyParser
object to use), it will fail after a configurable timeout.
Action invoker actors are run by the actions-dispatcher
dispatcher.
§Promise invoker actors
The promise invoker Actors are used to execute all asynchronous callback needed by Promise
. Several Actors must be available to execute several Promise callbacks concurrently. These actors are stateless.
Promise invoker actors are run by the promises-dispatcher
dispatcher.
§WebSockets agent actors
Each WebSocket connection state is managed by an Agent actor. A new actor is created for each WebSocket, and is killed when the socket is closed. These actors are statefull.
WebSockets agent actors are run by the websockets-dispatcher
dispatcher.
§Default configuration
Here is the reference configuration used by Play 2.0 if you don’t override it. Adapt it according your application needs.
play {
akka {
event-handlers = ["akka.event.slf4j.Slf4jEventHandler"]
loglevel = WARNING
actor {
deployment {
/actions {
router = round-robin
nr-of-instances = 24
}
/promises {
router = round-robin
nr-of-instances = 24
}
}
retrieveBodyParserTimeout = 1 second
actions-dispatcher = {
fork-join-executor {
parallelism-factor = 1.0
parallelism-max = 24
}
}
promises-dispatcher = {
fork-join-executor {
parallelism-factor = 1.0
parallelism-max = 24
}
}
websockets-dispatcher = {
fork-join-executor {
parallelism-factor = 1.0
parallelism-max = 24
}
}
default-dispatcher = {
fork-join-executor {
parallelism-factor = 1.0
parallelism-max = 24
}
}
}
}
}