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java.lang.Object play.Invoker.Invocation
public abstract static class Invoker.Invocation
An Invocation in something to run in a Play! context
Constructor Summary | |
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Invoker.Invocation()
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Method Summary | |
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void |
_finally()
Things to do in all cases after the invocation. |
void |
after()
Things to do after an Invocation. |
void |
before()
Things to do before an Invocation |
abstract void |
execute()
Override this method |
abstract Invoker.InvocationContext |
getInvocationContext()
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boolean |
init()
Init the call (especially usefull in DEV mode to detect changes) |
void |
onException(java.lang.Throwable e)
Things to do if the Invocation code thrown an exception |
void |
onSuccess()
Things to do when the whole invocation has succeeded (before + execute + after) |
protected void |
preInit()
Needs this method to do stuff *before* init() is executed. |
void |
run()
It's time to execute. |
void |
suspend(Invoker.Suspend suspendRequest)
The request is suspended |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Invoker.Invocation()
Method Detail |
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public abstract void execute() throws java.lang.Exception
java.lang.Exception
protected void preInit()
public boolean init()
public abstract Invoker.InvocationContext getInvocationContext()
public void before()
public void after()
public void onSuccess() throws java.lang.Exception
java.lang.Exception
public void onException(java.lang.Throwable e)
public void suspend(Invoker.Suspend suspendRequest)
suspendRequest
- public void _finally()
public void run()
run
in interface java.lang.Runnable
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